Saturday, October 08, 2011

lo and behold, there was greenstuff!

hello again! i have done and delivered some updates on the whole press moulding from the day before.

a few things to note,

1) really really hammer home those skull faces into your moulds, the detail can be so easily squished out by neighbouring skulls. i suspect just having loads of skulls on hand and having them all squished in at once would help

2) do not attempt to remove the green stuff that you are pressing into, once applied. it adheres very strongly and could break your models.  (i didnt apply it thank god, instead doing a tester run on the back of a base, and i just cant get this stuff off now, even heard the plastic crack a little under strain)

so anyway, onto some pics :
stuff you will need!

1) your press mould
2) your greenstuff
3) your model that your applying to (the plastic base under the greenstuff is the example)
4) water, lots of water. because when you squish and smush the putty, it does get sticky, and simple water stops it sticking! hurrah!
possible 5) would be some vaseline or oil for the mould, when you jam it as hard as possible onto the stuff, you mite want it back. i had no trouble without the oil/vaseline, but you might! so never say i didnt warn you!


so first off, wet those fingers!

and mix that putty!

then apply to desired location.  (NO! bad hand, put it on the test base!!) 




then get your mould

and apply that hulk like strength, that only a frustrated modeller can have!

and voila, instant creepy skulls.

now i appreciate that these arent very well defined, but im sure the appropriate paints can go a long way to improving their "skull-ness"   see how the next picture has more clearly defined skulls, as the result of a better mould.

anyway, thats all from me for now.  suffering a bit on the money front from reckless spending, so this press moulding will be on hold until i can afford a huge lump of greenstuff (i hear you can get more for less from non-GW sources ^^ ) This is gonna put a stall on finishing the rhino's the way i want....  but perhaps i can do those pesky bezerkers instead.


until next time.
ciao



Friday, October 07, 2011

 *edit why cant i get this thing to post the title properly? oh well:

Vehicles for the Vehicle God

thats right ive found some time to get the old modelling hacksaw out and glue my fingers together!!

a few tips, if your gonna use a xacto knife or similar, i find it very useful putting the plaster on your thumb before you cut into it, far less blood. (the gods are not pleased! but i hate having to wear a plaster, so wearing one to prevent wearing one makes strange sense)
and always have a towel.  paper ones that you chuck just go faster than people leaving a room when you fart.  I have this light blue disaster thats now covered in paint, glue and other interesting substances that i shall not examine further. perfect for cleaning up messes.


so! you all want pictures dontcha:

here we go, picture number one,  a rhino with a spikey circle bit on it.
"not very exciting" i hear you cry? or "what on earth is that supposed to be"

well if we move onto picture two and three:







yes! thats right, its a little spikey podium for my
fourth squad of angry khorne marines.  this is the squad thats actually just plane marines, who havent had the full experience of millenias of bloodshed like the other three khornflakes. as such theyre toting around a nice icon and meltaguns with the lovely forgeworld chainsaw attachments to their bolters. still need to finish assembly of them though.

next up! its putty time, because of course theres another rhino to build.   now copying a technique from tim over at the vanus temple (linky to method) used years and years ago for his khorn followers, i am attempting to cover Kharn's humble ride into an overflowing mountain of skulls on wheels (well... tracks really)
 first step,  grab some vaseline, putty, random free bases, skulls, pins and finally a lighter (im not a smoker but i do have some)




 step two, take your pins, and heat the tips with the lighter.  make sure the points are touching the tip of the flame.  and if it gets to hot to hold switch to something more heat resistant than your fingertips

while the tip is orange, jam it into the back of the skulls, and let it cool.  finally add some glue to make sure they wont come out when you pull.




now thats done, roll out your greenstuff (in this case i used some old grey metally stuff i had that i just wasnt using, because its not very good and it stinks!)  once its all mixed together slap it in a big thick mound on your spare base.  then give it a nice brush of vaseline, other oily substances can be used, as it all just prevents the putty from clinging to the surface of the rhino. because as you might of guessed, the next step is to squish it into the area you want it into. once that is done, take your skulls and give them a little brush too (not to much, want to keep those details crisp)  and start stamping them into the putty.


this is only part one of the whole skull armour process.  part two will be accomplished tommorrow i hope. gotta wait for these to dry (i know, amazing that i might post two days in a row!!!)

but for now. i bid you adieu as i go fire up the oven for some pizza, and perhaps get an early night as in preperation for the early day tommorow.   COME ON ENGLAND!!!  thrash those frenchies!!  (ruggers 2011, youll find this post in the far distant future, and remember when it all went wrong :P)


ciao

Monday, September 26, 2011

i painted 1 model!!!!

yes, i did.  aha!
isnt he lovely


again, sorry for the long hiatus, ive been busy not painting things. such activities include: buying more stuff that ill never get to paint from ebay (im looking at you skeletons and old graveguard models) and just generally getting on with life.

good news tho, looks like modelling mojo is back and hopefully there will be more to come soon. 

I was also playing around with my terminator parts yesterday, and i have myself a bit of a conundrum
now you see i want to magnetize my nice collection of weapons, for that eventual list-building gaming-purpose of "well i love lightning claws, but combi-melta's are better" bulls@*& and so i decided to make life easier on myself later, what i would do is pin the shoulderpad to the body, at the right angle, then cut a notch in the arm bit that will keep the weapon option static when i pop it in, and not look like the terminator is doing the windmill every five seconds.

sounds like a good idea no?

no, getting a paperclip to bend to the right curve for the shoulder pad is a pain in the back and beyond.  and after ive convinced this small bit of metal to stay on the shoulder pad, i cant then glue it straight into the body to work out an angle as i havent even drilled a hole for magnet yet... in fact i dont have the magnets!

guess i need some more money, huh.


if anyone has a better idea do let me know ^^



p.s. also id love to find someone who would paint the whole dreadfleet box up for me to a "eavy metal" standard as there is no way i am painting all of that shit, and the game wouldnt look right with blobs of grey on the blue watery map they supply.

Saturday, September 10, 2011

"The Rage Wave" Sisters o' Battle

So having a look at my lovely new White Dwarf codex in both parts (cut out an taped together ftw) I stuck upon this absurd build that gives 6 powerfisty rage units (or possibly 12??) a deathstar and a few troops at 2k.

so step 1. get yourself that HQ deathstar:

Uriah, has to be this beardy awesome man, +1A Fnp and the usual preacher goodness on any unit he is with
add the unit, death cult assassins and Crusaders of course.
add another preacher (from elites) with an eviscerator, as its the only thing missing here (something to tackle a dreadnought)
Bang them in a Rhino with dozers and Extra armour (heck use that lovely Repressor kit for it, will look suitably imposing)

and thats the HQ done. (now we could add some relentless Canoness command squad or Celestine, but we dont have the points)

Troops. get some Battle sisters, 2 x10 man squads down to bare essentials
(simulacrum Imperialis for that auto-regroup faith re-roll, some melta, and a rhino)
now that can be made to 3 10 woman squads, but theres no room for a simulacrum imperialus without cutting stuff out elsewhere (that preacher from command maybe?)

Elites, 3 x10 man squads of Repentia.
yes, the nutjobs. why? well lets see : feel no pain, Fleet, 6++ invulnerable save, they have grenades!, fearless, and in combat with a good faith roll everyone gets to be hit once at least with that big arse chainsword, the Eviscerator (yum yum double strength and extra D6 pen)
(and rage :( but you have 3 squads! evenly space them, and theyre marching across the whole battlefield!)

Heavy, 3 x3 Penitent Engines
Rawr! yes 9 of these heavy flamour Dual-Dreadnought-Close-Combat-weapon nutters.
why 9? so again you can spread over the battlefield and reduce the chance of your opponent kiting you. Also a bit of armour cover for the repentia.

Fast.... erm if you have any points both the seraphim and dominions are good at what they do, namely rush down those flanks and pounce on the mistakes of your opponents

summary:
hq : Uriah Deathstar
Elite: 30 Repentia
Troop: 20/30 Sisters
Fast: ...
Heavy: 9 Penitents



Just a few questions on this build though as the "brief codex" doesnt clarify:

a) the pentient engines in 3's for each heavy slot fielded as a squadron? or can they go seperate? thats a huge difference between 6 rage units and 12 !

b) can the lovely exorcist fire indirectly? no mention in the "codex" :(


and a few complaints:

1) zomg 10 minimum size on troops? QQ i want immolator spam, or at least the option to stick an eviscerator wielding priest in the same transport as them (capacity 10 rhino for the loose)

2) seriously? capacity 10? the SoB's are tiny compared to Mr astartes, im sure another person can squeeze in!

3)no jump pack for my cannonness? awww

4) 2 meltaguns per 5 dominions! well screw that, i want an immolator with a multi-melta filled with 6 models with 4 meltas! eat that melta-vets!
(or the same with flamers or storm bolters pew pew)

5) give us something new to play with! make that repressor fit in the codex already! its an awesome model, make it outta nice cheap plastic too!

6) plastic box sets plox kk thx bai




And there we go, silly army list for people to play with. Hope someone has enough metal penitent engines and repentias to give it a go.

in other news

what do you guys think?  that a nice snowy base for ya?










And the mostly done section of the army... minus bases. soon i start on the large units!...


well maybe not, im eyeing up the beserkers, mite do some of them instead. or a million other things


ciao <3

Monday, September 05, 2011

"woah who are you?"

hah yeah, ive been away again, real life, and a holiday wewt wewt,  went to kalkan in turkey, was loads of fun, but thats another story for somewhere else.
but im back! and ive found some time and inspiration to get the old paintbrush out, and here are the results:
mmm shadowy.... so heres some closeups :
first, the vamp brothers, very nice and shiny in their armour, the standard for the bearer isnt finished yet, as me, being me, im no good at freehand yet and i also havent decided on what to actually put on it.....

look forward to it in the future when i become super awesome at that sort of thing....


next up, and rather blurry, is my wight king fella on foot, in his glorious greenish tint armour, helping him to stand out, and his sorta ethereal'ish blade which will ofc be a tomb blade in any army list i use him in (mmm more skellies! yes please)

im sure proper tacticians of vampire kind will say "its wasted on him, aint got a decent weapon skill or strength blah blah blah" but i like the theme of it, reminds me of that dogs of war unit from ages past (kreiger?) that had dwarf and orc and rat and elf skeletons....  cmon GW put that unit in the dogs of war section! not leopolds leapords (who wants pikemen with cat skins on their heads???)


and finally the good old cairn wraith.  Now interesting thing about this fella is that he was purchased by himself, not as part of unit which is what they have to be fielded as... until last months white dwarf!!  hero status ftw!!!   got meself an extra little hero to babysit some units and provide some nice anti-character/monster ethereal'ness (will still loose wounds due to combat resolution though... sad panda)



the sharp eyed of you, might have noticed the fella on horseback, hes the 5th member for my Black knights! wewt legal number for fielding! finally!    and hes sexier than the standard champion that GW sells today. hes a much older one, and i was lucky to find it on GW.  I bet that we get a plastic kit for Black Knights before long to give me some misery, but hey-ho  a nice anti-terrain unit (yay for unsubstantial steeds) for flank charges.

so for my vampire counts i need to 1) sort out snow bases... i really have no clue here and most how-to guides are a bit confusing, im just gonna have to wing it on one of my models for a full effect
2) paint those skellies then get em quickshade'd then get em matte varnished
3) do same with tomb guard
4)paint those fell bats (i have 8!)
5)  ?????
6) profit!

i am eyeing up a terrorgheist as a nasty rare choice, its that or some blood dragons... or the Black coach (but i might wait for some finecast on that, i had one previously and they seem a bit hard to pin.) ooh ooh and i want the old old zombie dragon, not zacharius's one, but before that. as that one is waaaay cooler..... imo. of course if there was a skeleton dragon.....  i guess i need a wight BSB too.   and more skellies and old graveguard...  ahh much to do.


anyway, its not all been Vampire counts, the other armies have been getting some love, ive assembled some deathwing characters (chaplin, librarian, bsb/belial until i buy the forgeworld parts i need) and ive made some progress on various vehicles and things ( the rhinos and some DA stuff)  still lots to do.

oh and some bad news, the magnet seller i found in the US that was selling lovely magnets seems to have gone awol, yet hes left his website up (http://www.themanufactorum.com/index.htm) so im sadly waiting for my money back through paypal, and will have to source the right bits some other way (ive got loads of termies i want to magnetise.... and vehicles><)   tis a shame *sad panda*   the stuff is good, and i managed to order something from he ages ago.  so if anyone can poke him back to selling that will be good news :D


ciao


(p.s.  the new blogger interface is new)